Villainous Return – Marvel Champions Unofficial Campaign – Scenario #4: New Masters of Evil

Welcome to the fourth scenario in the Villainous Return campaign. See the campaign overview page for an overview of the campaign procedure and then jump back here to get set-up.

Scenario #4 – New Masters of Evil

Villain Deck :

Klaw (I), Klaw (II)

Remove Klaw (I) and add Klaw (III) for expert or insane mode.

Main Scheme Deck: Underground Distribution, Secret Rendezvous

Encounter Deck: Klaw set, Standard set, Doomsday Chair modular set, more setup prescribed in Setup below (for use of Rhino’s Evil Team-Up* and Advanced Doomsday Chair*).

Add the expert set for expert and insane mode.

Setup:

Place Rhino’s Evil Team-Up* modular set aside out of play. Put Place Rhino’s Evil Team-Up environment card into play on the 1A side and resolve the “Setup” ability. Note this entire modular set does NOT start the game in the encounter deck!

If you won at least 2 scenarios:

  • Deal each player a face-down encounter card
  • Standard: No special rules.
  • Expert: Place 1 acceleration token onto the main scheme. Shuffle Advanced Doomsday Chair* into the encounter deck.
  • Insane: Place 1 acceleration token onto the main scheme. Shuffle Advanced Doomsday Chair* into the encounter deck. Resolve the “When Revealed” ability on Underground Distribution twice.

If you won less than 2 scenarios:

  • Standard: No special rules.
  • Expert: Place 1 acceleration token onto the main scheme. Shuffle Advanced Doomsday Chair* into the encounter deck.
  • Insane: Place 1 acceleration token onto the main scheme. Shuffle Advanced Doomsday Chair* into the encounter deck. Resolve the “When Revealed” ability on Underground Distribution twice.

Required Custom Set Print Files

  • Campaign Rewards pdf
  • Advanced Doomsday Chair, Rhino’s Evil Team-Up pdf
  • Image Zip File zip

Hero Hints

  • Rhino has been recruited to join Klaw in his new masters of evil – and another modular miniboss from the core set!
  • The villain is sure to power up after you defeat the first stage – if you do this when the encounter deck is thin it’s sure to be a bruising!

If the players win:

  • Record this victory in the campaign log.
  • Each player chooses a different upgraded basic ally from the mission’s rewards and adds it to their deck. Record this in the campaign log under “Mission 4 Reward”.
  • Each player adds the corresponding basic ally card to their Restriction List. This card can not be used for the remainder of the campaign.
  • Proceed to Scenario #5: Age of Ultron

If the players lose:

  • Record this loss in the campaign log.
  • Each player chooses a different upgraded aspect ally from the mission’s rewards and adds it to their deck. Record this in the campaign log under “Mission 4 Reward”.
  • If this aspect is not included in your “Available Aspects” add it to the campaign log now.
  • Note: Choose your ally wisely. They will be added to your deck regardless of aspect selection but can also unlock a new aspect for you. Regardless of what aspect you chose for scenario 5 you will include this aspect ally in your deck. So you may choose Namor – the aggression reward ally – and include him in a Leadership deck in the next scenario!
  • Proceed to Scenario #5: Age of Ultron

Villainous Return – Marvel Champions Unofficial Campaign – Scenario #3: Klawing Your Way Out

Welcome to the third scenario in the Villainous Return campaign. See the campaign overview page for an overview of the campaign procedure and then jump back here to get set-up.

Scenario #3 – Klawing Your Way Out

Villain Deck :

Klaw (I), Klaw (II)

Remove Klaw (I) and add Klaw (III) for expert or insane mode.

Main Scheme Deck: Underground Distribution, Secret Rendezvous

Encounter Deck: Klaw set, Standard set, Masters of Evil, Return of Klaw*, and Advanced Masters of Evil* modular sets.

Add the expert set for expert and insane mode.

Setup:

If you won the previous scenario:

  • Deal each player a face-down encounter card
  • Standard: No special rules.
  • Expert: Search the encounter deck for the treachery card Minion Recruitment and deal it facedown to the first player.
  • Insane: Search the encounter deck for the treachery card Minion Recruitment and deal it facedown to the first player. Discard 10 cards from the top of each player’s deck.

If you lost the previous scenario:

  • Standard: No special rules.
  • Expert: Search the encounter deck for the treachery card Minion Recruitment and deal it facedown to the first player.
  • Insane: Search the encounter deck for the treachery card Minion Recruitment and deal it facedown to the first player. Discard 10 cards from the top of each player’s deck.

Required Custom Set Print Files

  • Campaign Rewards pdf
  • Advanced Masters of Evil, Return of Klaw pdf
  • Image Zip File zip

If the players win:

  • Record this victory in the campaign log.
  • Each player chooses a different condition upgrade from the mission rewards and adds it to their deck. Record this in the campaign log under “Mission 3 Reward”
  • Proceed to Scenario #4: A New Masters of Evil

If the players lose:

  • Record this loss in the campaign log.
  • Each player chooses a different condition upgrade from the mission rewards and adds it to their deck. Record this in the campaign log under “Mission 3 Reward”
  • Proceed to Scenario #4: A New Masters of Evil

Villainous Return -Marvel Champions Unofficial Campaign – Scenario #2: Rhino’s Return

Welcome to the second scenario in the Villainous Return campaign. See the campaign overview page for an overview of the campaign procedure and then jump back here to get set-up. The difficulty of this campaign will scale as your team of heroes collects more wins or suffers more losses.

Scenario #2 – Rhino’s Return

Villain Deck : Rhino (I), Rhino (II)

Remove Rhino (I) and add Rhino (III) for expert or insane mode.

Main Scheme Deck: The Break-In!

Encounter Deck: Rhino set, Standard set, more sets as prescribed below in Setup.

Add the expert set for expert and insane mode.

Setup:

  • If you won the previous scenario:
    • Shuffle the Return of Rhino*, Legions of Hydra, and Advanced Legions of Hydra* modular sets into the villain deck.
    • Standard: No special rules.
    • Expert: Deal each player a face-down encounter card.
    • Insane: Search the encounter deck for a Hydra Soldier minion and put that minion into play engaged with the first player. Shuffle the encounter deck. Then, deal each player a face-down encounter card.
    • *Custom sets included below
  • If you lost the previous scenario:
    • Shuffle the Return of Rhino*, Bomb Scare, and Advanced Bomb Scare* modular sets into the villain deck.
    • Standard: No special rules.
    • Expert: Deal each player a face-down encounter card.
    • Insane: Search the encounter deck for a Hydra Mercenary minion and put that minion into play engaged with the first player. Shuffle the encounter deck. Then, deal each player a face-down encounter card.
    • *Custom sets included below

Custom Set Print Files:

Advanced Bomb Scare – The goal of this Advanced Modular set is to enhance the Bomb Scare modular set forcing the side scheme to explode more often. Feel free to use this in your regular games as well. This set was also used in Scenario #1. A printable PDF is available here.

Return of Rhino and Advanced Legions of Hydra – The Return of Rhino set was designed to enhance the Rhino villain (we even got custom art made for this set and plan to do it for others). The Advanced Legions of Hydra set is to continue the theme from the original Legions of Hydra. Adding three extra cards. Two treacheries and a minion. Feel free to use this in your regular games as well. A printable PDF is available here.

Custom Rewards – these rewards are highly valuable and you can print them for after you complete the scenario here.

Zipfile with print images.

If the players win:

  • Record this victory in the campaign log.
  • Each player chooses a basic resource type and adds the Faulty equivalent to their deck. Record this in the campaign log under “Mission 2 Reward”.
  • Each player adds the corresponding basic resource card to their Restriction List. (For example: If a player chooses to add Faulty Energy to their deck, Energy is added to that player’s Restriction List.) This card can not be used for the remainder of the campaign.
  • Each player chooses an aspect and adds it to their “Available Aspects” in the campaign log.
  • Proceed to Scenario #3: Klawing Your Way Out

If the players lose:

  • Record this loss in the campaign log.
  • Each player chooses a basic resource type and adds the Superior equivalent to their deck. Record this in the campaign log under “Mission 2 Reward”.
  • Each player adds the corresponding basic resource card to their Restriction List. (For example: If a player chooses to add Superior Energy to their deck, Energy is added to that player’s Restriction List.) This card can not be used for the remainder of the campaign.
  • Each player chooses an aspect and adds it to their “Available Aspects” in the campaign log.
  • Proceed to Scenario #3: Klawing Your Way Out

Villainous Return – Marvel Champions Unofficial Campaign – Scenario #1: A Real Bomb Scare

Welcome to the first scenario in the Villainous Return campaign. See the campaign overview page for an overview of the campaign procedure and then jump back here to get set-up.

Scenario #1 – A Real Bomb Scare

Villain Deck : Rhino (I), Rhino (II)

Remove Rhino (I) and add Rhino (III) for expert or insane mode.

Main Scheme Deck: The Break-In

Encounter Deck: Rhino set, Standard set, Bomb Scare set, Advanced Bomb Scare* set.

Add the expert set for expert and insane mode.
*Custom set included below

Setup:

  • Each player records their identity and chosen aspect in the campaign log. Players cannot switch identities during a campaign.
  • Standard: No special rules.
  • Expert: Place 1 acceleration token on The Break-In
  • Insane: Place 1 acceleration token on The Break-In. Deal each player one face down encounter card

Required Custom Set Print Files: Advanced Bomb Scare – To goal of this Advanced Modular set is to enhance the Bomb Scare modular set forcing the side scheme to explode more often. Feel free to use this in your regular games as well. Printable PDF’s available here:

If the players win:

  • Record this victory in the campaign log.
  • Each player adds Damaged Avengers Mansion to their deck. Record this in the campaign log under “Mission 1 Reward”.
  • Each player adds Avengers Mansion to their Restriction List. This card can not be used for the remainder of this campaign.
  • Proceed to Scenario #2: Rhino’s Return

If the players lose:

  • Record this loss in the campaign log.
  • Each player adds SHIELD Supplied Base to their deck. Record this in the campaign log under “Mission 1 Reward”.
  • Each player adds Avengers Mansion to their Restriction List. This card can not be used for the remainder of this campaign.
  • Proceed to Scenario #2: Rhino’s Return

Mojoverse Video Roundup #1

Hey everyone,

This article is a video round-up highlighting some of the recent content from our channel and around the Marvel Champions globe. We’ll do these occasionally to show some cool highlights.

Feeling Green?

Can’t wait to get a hold of Hulk in August? Us either – for now we’ll have to do with She-Hulk. In this video KennedyHawk takes She-Hulk / Protection on against Rhino in a quick Deck Tech and Gameplay.

Snikt!

Crimson overviews a fan-made custom hero set of Wolvering a.k.a. Logan! How does this fan-content hold up? Find out with Crimson in this video!

Community Highlight: Dale the Casual Gamer

In this video, Dale the Casual Gamer, plays a 2-handed game against Green Goblin using the team-up from the Winter Soldier. Do Steve and Natasha have what it takes?

Custom Content Highlight: Return of the… Klaw!

Hey everyone, continuing our coverage of #KlawYourWayThroughMay. I’m going to write up my first custom content highlight. I’ll be doing more of these in the future by other creators but I wanted to present one of the ways I’ve used to spice up Klaw at my kitchen table. I know custom content is not everyone’s jam, so if it’s not your thing check back next week for more Klaw coverage only using official FFG content!

Welcome to the Return of the Klaw a new custom modular set I’ve designed for Marvel Champions. I’ve played both Lord of the Rings LCG and Arkham Horror LCG and both have content that allows you to return to old scenarios with increased difficulty. It can be quite a nightmare but I enjoy it. Marvel currently doesn’t have this beyond just trying new modular sets with old villains. So I wanted to create a modular set for each villain that encourages me to Return to them time and time again. You may want to call this a retcon pack but it basically upgrades an old villain while keeping to their designed encounter themes. You’ll be able to download and print and play this custom encounter set here.

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Each “Return of” kit contains an overview card. You can include this as an additional modular set (a 2nd set) in standard or expert modes. Or even use it as the modular set for an extra thin villain deck! Most of the cards have some way of discarding additional cards from the encounter deck so it doesn’t thicken the deck too much! Without further introduction let’s get to the first 2 cards. I wanted to champion one of the powers Klaw often uses in the comics that is not featured in the FFG villain encounter. Even from his first appearance Klaw has been using sound transformers to create creatures out of living sounds. Nothing is better than a giant gorilla or elephant stampeding our heroes. In the “Return of” set you’ll find two copies of Sound Creature. This minion has a special response when it engages a player. So passing it around the table with any taunting tricks will trigger it’s ability a second time. Each time this ability is triggered a card is discarded from the encounter deck which provides a status change to either the player or Klaw! The more boost icons the discarded card had the worse the outcome becomes!

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You’ll also see a common boost ability among many of these cards. This is the same ability on some cards in the Green Goblin pack. It provides Klaw an additional boost card! This means Klaw may attack with 3 boost cards or scheme with 2! Look out for these special boost abilities! Next you will find two copies of High Frequency Pulse. This card doesn’t have any immediate effect on your board state (thus the surge) but it also deals Klaw an additional boost card. Klaw often suffers from a bit of RNG (random number generation) if both boost cards are 0-1 boost icons his attacks are pushovers, if they are both 3 boost icons he swings hard. This card helps Klaw reduce the randomness of his activation and helps him mill the encounter deck another theme of Klaw’s scenario!

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Next we have a 3 boost icon treachery card, Accelerated Approach! This card has some amazing art from the Cover of Black Panther #166 that is also on the #KlawYourWayThroughMay banner. This card will force the resolver to discard a card from their deck then choose one of two options. Discarding potentially several cards from hand (the typically preferred option) or giving Klaw at least 1 acceleration token! I love when players have interesting choices and this is certainly one. A lot of heroes focus on one energy type and this may force you to diversify your deck-building!

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The final card of this custom modular set is Piercing Noise. A side scheme where Klaw is sending dangerous shock-waves. Forcing the heroes away from his main plot. This card plays into Klaw’s theme of both RNG and encounter deck mill. It comes into play with only 1 threat, but then discards two cards per player from the encounter deck adding 1 threat for each boost icon on the cards! This could be a huge or very small number. Note, if the encounter deck empties from this action you will stop and not continue discarding so depending on where in the encounter deck this shows up it could have a range of effects!

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I hope you all enjoy this custom encounter set which can be downloaded at this link! If you want another simple challenge with Klaw you can use the custom environment we’ve also been testing below. It begins the game in play and is sure to spice up Klaw but with a smaller impact on the overall game. Make sure to follow the MCM blog to see more custom content highlights in the future.

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