Villainous Return – Marvel Champions Unofficial Campaign – Scenario #6: Super Villain Team-Up

Welcome to the sixth and final scenario in the Villainous Return (Volume 1) custom campaign. See the campaign overview page for an overview of the campaign procedure and then jump back here to get set-up.

Scenario #6 Super Villain Team-Up

Villain Deck :

Ultron (I), Ultron (II)

Remove Ultron (I) and add Ultron (III) for expert or insane mode.

Main Scheme Deck: Teamwork Makes Dreamwork, Back to Basic Programming, The Final Confrontation

Encounter Deck: Ultron set, Standard set. more setup prescribed in Setup below.

Add the expert set for expert and insane mode.

Setup:

Place Rhino’s Evil Team-Up*, Klaw’s Evil Team-Up*, and Ultron’s Evil Team-Up* modular sets aside out of play. Put Place each of the 1A environment cards into play on the 1A side and resolve the “Setup” ability on each environment.

Place the campaign set-up card “Cosmic Cube“ into play controlled by the first player. Place 1 activation counter on “Cosmic Cube”. Place 1 additional activation counter on “Cosmic Cube” for each loss in your campaign log.

Check your campaign log – if the recorded number of losses is:

  • 0-1 – Shuffle Doomsday Chair and Advanced Doomsday Chair* into the encounter deck. (Can be found in scenario 4)
  • 2-3 – Shuffle Masters of Evil and Advanced Masters of Evil* into the encounter deck. (Can be found in scenario 3)
  • 4-5 – Shuffle Bomb Scare and Advanced Bomb Scare* into the encounter deck. (Can be found in scenario 1)
  • Standard: No special rules.
  • Expert: Place 1 acceleration token on the main scheme.
  • Insane: Place 1 acceleration token on the main scheme. Resolve the “When Revealed” effects on Teamwork Makes Dreamwork an additional time.

Required Custom Set Print Files

Hero Hints:

  • Use the cosmic cube to your advantage in the main scheme stage 2B. Stunning an elite minion can be more effective than defeating them!

If the players win:

  • Congratulations – you and your teammate have successfully completed the Villainous Returns campaign.
  • Be sure to save a copy of the campaign log as it complete of Volume 1 offers a slight bonus in the continuation campaign – Bad Business!

If the players lose:

  • Congratulations – you and your teammate have completed the Villainous Returns campaign.
  • Despite a lose in the finale – be sure to save a copy of the campaign log as it complete of Volume 1 offers a slight bonus in the continuation campaign – Bad Business!

Villainous Return – Marvel Champions Unofficial Campaign – Scenario #5: Age Of Ultron

Welcome to the fifth scenario in the Villainous Return campaign. See the campaign overview page for an overview of the campaign procedure and then jump back here to get set-up.

Scenario #5 – Age of Ultron

Villain Deck :

Ultron (I), Ultron (II)

Remove Ultron (I) and add Ultron (III) for expert or insane mode.

Main Scheme Deck: The Crimson Cowl, Assault on NORAD, Countdown to Oblivion

Encounter Deck: Ultron set, Standard set, Return of Ultron*, Under Attack, and Advanced Under Attack* modular sets.

Add the expert set for expert and insane mode.

Setup:

Place the campaign set-up card “Ranged Support“ into play controlled by the first player. Place 1 snipe counter on “Ranged Support”. Place 1 additional snipe counter on “Ranged Support” for each loss in your campaign log.

  • Standard: No special rules.
  • Expert: Resolve the “When Revealed” effects on The Crimson Cowl an additional time
  • Insane: Resolve the “When Revealed” effects on The Crimson Cowl an additional time. Search the deck for Upgraded Drones and attach it to the Ultron Drones environment card.

Required Custom Set Print Files

Hero Hints:

  • You may be tempted to use your snipe counters on Ranged Support to get ahead early. Consider holding counters for moments when you become overwhelmed.
  • Leaving a threat near popping can have adverse effects – keep threat on the main scheme as low as possible!

If the players win or lose:

  • Record this outcome in the campaign log.
  • Each player selects one final aspect to add to their available aspects if able.
  • Proceed to Scenario #6: Super-Villain Team-Up

Villainous Return – Marvel Champions Unofficial Campaign – Scenario #4: New Masters of Evil

Welcome to the fourth scenario in the Villainous Return campaign. See the campaign overview page for an overview of the campaign procedure and then jump back here to get set-up.

Scenario #4 – New Masters of Evil

Villain Deck :

Klaw (I), Klaw (II)

Remove Klaw (I) and add Klaw (III) for expert or insane mode.

Main Scheme Deck: Underground Distribution, Secret Rendezvous

Encounter Deck: Klaw set, Standard set, Doomsday Chair modular set, more setup prescribed in Setup below (for use of Rhino’s Evil Team-Up* and Advanced Doomsday Chair*).

Add the expert set for expert and insane mode.

Setup:

Place Rhino’s Evil Team-Up* modular set aside out of play. Put Place Rhino’s Evil Team-Up environment card into play on the 1A side and resolve the “Setup” ability. Note this entire modular set does NOT start the game in the encounter deck!

If you won at least 2 scenarios:

  • Deal each player a face-down encounter card
  • Standard: No special rules.
  • Expert: Place 1 acceleration token onto the main scheme. Shuffle Advanced Doomsday Chair* into the encounter deck.
  • Insane: Place 1 acceleration token onto the main scheme. Shuffle Advanced Doomsday Chair* into the encounter deck. Resolve the “When Revealed” ability on Underground Distribution twice.

If you won less than 2 scenarios:

  • Standard: No special rules.
  • Expert: Place 1 acceleration token onto the main scheme. Shuffle Advanced Doomsday Chair* into the encounter deck.
  • Insane: Place 1 acceleration token onto the main scheme. Shuffle Advanced Doomsday Chair* into the encounter deck. Resolve the “When Revealed” ability on Underground Distribution twice.

Required Custom Set Print Files

  • Campaign Rewards pdf
  • Advanced Doomsday Chair, Rhino’s Evil Team-Up pdf
  • Image Zip File zip

Hero Hints

  • Rhino has been recruited to join Klaw in his new masters of evil – and another modular miniboss from the core set!
  • The villain is sure to power up after you defeat the first stage – if you do this when the encounter deck is thin it’s sure to be a bruising!

If the players win:

  • Record this victory in the campaign log.
  • Each player chooses a different upgraded basic ally from the mission’s rewards and adds it to their deck. Record this in the campaign log under “Mission 4 Reward”.
  • Each player adds the corresponding basic ally card to their Restriction List. This card can not be used for the remainder of the campaign.
  • Proceed to Scenario #5: Age of Ultron

If the players lose:

  • Record this loss in the campaign log.
  • Each player chooses a different upgraded aspect ally from the mission’s rewards and adds it to their deck. Record this in the campaign log under “Mission 4 Reward”.
  • If this aspect is not included in your “Available Aspects” add it to the campaign log now.
  • Note: Choose your ally wisely. They will be added to your deck regardless of aspect selection but can also unlock a new aspect for you. Regardless of what aspect you chose for scenario 5 you will include this aspect ally in your deck. So you may choose Namor – the aggression reward ally – and include him in a Leadership deck in the next scenario!
  • Proceed to Scenario #5: Age of Ultron

Villainous Return – Marvel Champions Unofficial Campaign – Scenario #3: Klawing Your Way Out

Welcome to the third scenario in the Villainous Return campaign. See the campaign overview page for an overview of the campaign procedure and then jump back here to get set-up.

Scenario #3 – Klawing Your Way Out

Villain Deck :

Klaw (I), Klaw (II)

Remove Klaw (I) and add Klaw (III) for expert or insane mode.

Main Scheme Deck: Underground Distribution, Secret Rendezvous

Encounter Deck: Klaw set, Standard set, Masters of Evil, Return of Klaw*, and Advanced Masters of Evil* modular sets.

Add the expert set for expert and insane mode.

Setup:

If you won the previous scenario:

  • Deal each player a face-down encounter card
  • Standard: No special rules.
  • Expert: Search the encounter deck for the treachery card Minion Recruitment and deal it facedown to the first player.
  • Insane: Search the encounter deck for the treachery card Minion Recruitment and deal it facedown to the first player. Discard 10 cards from the top of each player’s deck.

If you lost the previous scenario:

  • Standard: No special rules.
  • Expert: Search the encounter deck for the treachery card Minion Recruitment and deal it facedown to the first player.
  • Insane: Search the encounter deck for the treachery card Minion Recruitment and deal it facedown to the first player. Discard 10 cards from the top of each player’s deck.

Required Custom Set Print Files

  • Campaign Rewards pdf
  • Advanced Masters of Evil, Return of Klaw pdf
  • Image Zip File zip

If the players win:

  • Record this victory in the campaign log.
  • Each player chooses a different condition upgrade from the mission rewards and adds it to their deck. Record this in the campaign log under “Mission 3 Reward”
  • Proceed to Scenario #4: A New Masters of Evil

If the players lose:

  • Record this loss in the campaign log.
  • Each player chooses a different condition upgrade from the mission rewards and adds it to their deck. Record this in the campaign log under “Mission 3 Reward”
  • Proceed to Scenario #4: A New Masters of Evil

Villainous Return -Marvel Champions Unofficial Campaign – Scenario #2: Rhino’s Return

Welcome to the second scenario in the Villainous Return campaign. See the campaign overview page for an overview of the campaign procedure and then jump back here to get set-up. The difficulty of this campaign will scale as your team of heroes collects more wins or suffers more losses.

Scenario #2 – Rhino’s Return

Villain Deck : Rhino (I), Rhino (II)

Remove Rhino (I) and add Rhino (III) for expert or insane mode.

Main Scheme Deck: The Break-In!

Encounter Deck: Rhino set, Standard set, more sets as prescribed below in Setup.

Add the expert set for expert and insane mode.

Setup:

  • If you won the previous scenario:
    • Shuffle the Return of Rhino*, Legions of Hydra, and Advanced Legions of Hydra* modular sets into the villain deck.
    • Standard: No special rules.
    • Expert: Deal each player a face-down encounter card.
    • Insane: Search the encounter deck for a Hydra Soldier minion and put that minion into play engaged with the first player. Shuffle the encounter deck. Then, deal each player a face-down encounter card.
    • *Custom sets included below
  • If you lost the previous scenario:
    • Shuffle the Return of Rhino*, Bomb Scare, and Advanced Bomb Scare* modular sets into the villain deck.
    • Standard: No special rules.
    • Expert: Deal each player a face-down encounter card.
    • Insane: Search the encounter deck for a Hydra Mercenary minion and put that minion into play engaged with the first player. Shuffle the encounter deck. Then, deal each player a face-down encounter card.
    • *Custom sets included below

Custom Set Print Files:

Advanced Bomb Scare – The goal of this Advanced Modular set is to enhance the Bomb Scare modular set forcing the side scheme to explode more often. Feel free to use this in your regular games as well. This set was also used in Scenario #1. A printable PDF is available here.

Return of Rhino and Advanced Legions of Hydra – The Return of Rhino set was designed to enhance the Rhino villain (we even got custom art made for this set and plan to do it for others). The Advanced Legions of Hydra set is to continue the theme from the original Legions of Hydra. Adding three extra cards. Two treacheries and a minion. Feel free to use this in your regular games as well. A printable PDF is available here.

Custom Rewards – these rewards are highly valuable and you can print them for after you complete the scenario here.

Zipfile with print images.

If the players win:

  • Record this victory in the campaign log.
  • Each player chooses a basic resource type and adds the Faulty equivalent to their deck. Record this in the campaign log under “Mission 2 Reward”.
  • Each player adds the corresponding basic resource card to their Restriction List. (For example: If a player chooses to add Faulty Energy to their deck, Energy is added to that player’s Restriction List.) This card can not be used for the remainder of the campaign.
  • Each player chooses an aspect and adds it to their “Available Aspects” in the campaign log.
  • Proceed to Scenario #3: Klawing Your Way Out

If the players lose:

  • Record this loss in the campaign log.
  • Each player chooses a basic resource type and adds the Superior equivalent to their deck. Record this in the campaign log under “Mission 2 Reward”.
  • Each player adds the corresponding basic resource card to their Restriction List. (For example: If a player chooses to add Superior Energy to their deck, Energy is added to that player’s Restriction List.) This card can not be used for the remainder of the campaign.
  • Each player chooses an aspect and adds it to their “Available Aspects” in the campaign log.
  • Proceed to Scenario #3: Klawing Your Way Out

Villainous Return – Marvel Champions Unofficial Campaign – Scenario #1: A Real Bomb Scare

Welcome to the first scenario in the Villainous Return campaign. See the campaign overview page for an overview of the campaign procedure and then jump back here to get set-up.

Scenario #1 – A Real Bomb Scare

Villain Deck : Rhino (I), Rhino (II)

Remove Rhino (I) and add Rhino (III) for expert or insane mode.

Main Scheme Deck: The Break-In

Encounter Deck: Rhino set, Standard set, Bomb Scare set, Advanced Bomb Scare* set.

Add the expert set for expert and insane mode.
*Custom set included below

Setup:

  • Each player records their identity and chosen aspect in the campaign log. Players cannot switch identities during a campaign.
  • Standard: No special rules.
  • Expert: Place 1 acceleration token on The Break-In
  • Insane: Place 1 acceleration token on The Break-In. Deal each player one face down encounter card

Required Custom Set Print Files: Advanced Bomb Scare – To goal of this Advanced Modular set is to enhance the Bomb Scare modular set forcing the side scheme to explode more often. Feel free to use this in your regular games as well. Printable PDF’s available here:

If the players win:

  • Record this victory in the campaign log.
  • Each player adds Damaged Avengers Mansion to their deck. Record this in the campaign log under “Mission 1 Reward”.
  • Each player adds Avengers Mansion to their Restriction List. This card can not be used for the remainder of this campaign.
  • Proceed to Scenario #2: Rhino’s Return

If the players lose:

  • Record this loss in the campaign log.
  • Each player adds SHIELD Supplied Base to their deck. Record this in the campaign log under “Mission 1 Reward”.
  • Each player adds Avengers Mansion to their Restriction List. This card can not be used for the remainder of this campaign.
  • Proceed to Scenario #2: Rhino’s Return

Villainous Return – Marvel Champions Unofficial Campaign – Volume 1

Hello readers! We’ve been hard at work stringing together some of the custom content KennedyHawk has worked on to create a fun new way for you (along with your friends and family) to play Marvel Champions. This month we will be introducing an unofficial monthly campaign set-up to enhance your Marvel Champions experience. Things kick off with the core set and a series of 6 missions that run us through different core set scenarios with some added custom content to create a fun campaign experience. For this initial campaign (Villainous Returns) we’ll be dropping two scenarios at a time – and then, beginning in April, we will drop 1 scenario per month hoping to give the community something fun to play along with. Everything custom that you’ll need to set-up your initial campaign is included here and on the scenario pages. So read on brave heroes and begin the first MCM custom campaign: Villainous Returns. For this first campaign you will need to have a copy of the Marvel Champions Core Set so check out the Asmodee website if you still need a copy! Note, this campaign is a free-to-play, unofficial document to enhance your fun when playing Marvel Champions. No sales or profit is made from the generation of this content – it is solely there for the community to enjoy Marvel Champions content in a new way. Let’s go over the campaign rules.

Campaign Mode Rules

Much like Rise of Red Skull, players will be able to play through a series of scenarios. In this first campaign you’ll be playing through 6 scenarios. Two against each core-set villain. To complete the campaign you must complete each mission in numerical order starting with Issue #1. A loss still moves players on to the next scenario – thus, there is no need to repeat a scenario in a play-through.

To begin, each player chooses a hero and an aspect (pick two for Spider-Woman). Unlike Rise of Red Skull players are not able to change aspects between each scenario – instead you will stick with your initial choice and additional aspects will be added to your deck building pool as the campaign progresses. Note, you can change your deck between scenarios but must keep the same hero and construct your deck within normal deckbuilding rules selecting an aspect from your pool.

Again, just as in Rise of Red Skull, you should set up a scenario per the normal game rules but consult the MCM page or rules pdf to learn what modular sets and other special setup instructions there are for each scenario. When a game ends, if the players win, follow that scenario’s victory instructions. If the players lost, follow that scenario’s loss instructions and move on to the next scenario of the campaign.

Campaign Log

On this page you can find a blank campaign log. You’ll use this to record pertinent information as you progress through this campaign. At the end of each scenario make sure to record this information as it can effect future game set-ups and deck building limitations. You can download a campaign pdf rule book here.

Cards Added to Decks

During the campaign, cards may be added to a players’ deck as a result of a scenario. When a card is added to a player’s deck, write that card’s title in the matching field of the campaign log. Also, write down the restricted card into the character Restriction List. Cards added to your deck must be included in your deck for future scenarios and do not count against your 40 card deck building minimum. Cards that are restricted are no longer available for deck-building for that player for the remainder of the campaign!

Campaign Difficulty

The campaign offers three levels of difficulty. Standard, Expert, and Insane. Select a difficulty level and record this on your campaign log. Scenario set-up instructions may vary depending on the difficulty level. There is no persistent damage in this campaign but players may choose to follow the same rules from Rise of Red Skull for an extra challenge.

Abandoning and Combining Campaigns

Campaigns don’t always work out. Maybe you selected Hulk Aggression and are just not having fun with your group when you reach Scenario 3. Choose another character aspect pairing and play a second solo campaign to catch yourself up. When you want to join a campaign you’ll need to combine campaign sheets. You will write down your rewards from this new campaign into a new mission log. So players may end up with different rewards when combining campaigns. When combining campaign logs and filling out the win/loss record, record a win if either campaign log had a win as this effects future scenario difficulty.

Custom Cards

Custom Cards needed for a scenario are available on that scenario’s page. You can print these on normal paper and sleeve them in front of your regular Marvel Champions cards and even mix them into your normal games. Cards that appear as rewards are at the bottom of the scenario and cards needed for setup are after the special scenario set-up instructions.

Scenarios

Special Thanks to Campaign and Modular Testers and Proofers:

AceofFaith
ApotropaiC
Arrojacast
BubbaEA
Stranger danger
SpartacusN7
PyschicVoltorb
Voltorn99
and many others!

Special Thanks to Artists

Jonathon Rector (MCM-cover art and character designs)
David S Livens (Return of the Rhino Set)
Various Marvel comic book artists who bring our favorite characters to life