Welcome to the second scenario in the Villainous Return campaign. See the campaign overview page for an overview of the campaign procedure and then jump back here to get set-up. The difficulty of this campaign will scale as your team of heroes collects more wins or suffers more losses.

Scenario #2 – Rhino’s Return

Villain Deck : Rhino (I), Rhino (II)
Remove Rhino (I) and add Rhino (III) for expert or insane mode.
Main Scheme Deck: The Break-In!
Encounter Deck: Rhino set, Standard set, more sets as prescribed below in Setup.
Add the expert set for expert and insane mode.
Setup:
- If you won the previous scenario:
- Shuffle the Return of Rhino*, Legions of Hydra, and Advanced Legions of Hydra* modular sets into the villain deck.
- Standard: No special rules.
- Expert: Deal each player a face-down encounter card.
- Insane: Search the encounter deck for a Hydra Soldier minion and put that minion into play engaged with the first player. Shuffle the encounter deck. Then, deal each player a face-down encounter card.
- *Custom sets included below
- If you lost the previous scenario:
- Shuffle the Return of Rhino*, Bomb Scare, and Advanced Bomb Scare* modular sets into the villain deck.
- Standard: No special rules.
- Expert: Deal each player a face-down encounter card.
- Insane: Search the encounter deck for a Hydra Mercenary minion and put that minion into play engaged with the first player. Shuffle the encounter deck. Then, deal each player a face-down encounter card.
- *Custom sets included below
Custom Set Print Files:
Advanced Bomb Scare – The goal of this Advanced Modular set is to enhance the Bomb Scare modular set forcing the side scheme to explode more often. Feel free to use this in your regular games as well. This set was also used in Scenario #1. A printable PDF is available here.
Return of Rhino and Advanced Legions of Hydra – The Return of Rhino set was designed to enhance the Rhino villain (we even got custom art made for this set and plan to do it for others). The Advanced Legions of Hydra set is to continue the theme from the original Legions of Hydra. Adding three extra cards. Two treacheries and a minion. Feel free to use this in your regular games as well. A printable PDF is available here.
Custom Rewards – these rewards are highly valuable and you can print them for after you complete the scenario here.
If the players win:

- Record this victory in the campaign log.
- Each player chooses a basic resource type and adds the Faulty equivalent to their deck. Record this in the campaign log under “Mission 2 Reward”.
- Each player adds the corresponding basic resource card to their Restriction List. (For example: If a player chooses to add Faulty Energy to their deck, Energy is added to that player’s Restriction List.) This card can not be used for the remainder of the campaign.
- Each player chooses an aspect and adds it to their “Available Aspects” in the campaign log.
- Proceed to Scenario #3: Klawing Your Way Out
If the players lose:

- Record this loss in the campaign log.
- Each player chooses a basic resource type and adds the Superior equivalent to their deck. Record this in the campaign log under “Mission 2 Reward”.
- Each player adds the corresponding basic resource card to their Restriction List. (For example: If a player chooses to add Superior Energy to their deck, Energy is added to that player’s Restriction List.) This card can not be used for the remainder of the campaign.
- Each player chooses an aspect and adds it to their “Available Aspects” in the campaign log.
- Proceed to Scenario #3: Klawing Your Way Out