Villainous Return – Marvel Champions Unofficial Campaign – Scenario #1: A Real Bomb Scare

Welcome to the first scenario in the Villainous Return campaign. See the campaign overview page for an overview of the campaign procedure and then jump back here to get set-up.

Scenario #1 – A Real Bomb Scare

Villain Deck : Rhino (I), Rhino (II)

Remove Rhino (I) and add Rhino (III) for expert or insane mode.

Main Scheme Deck: The Break-In

Encounter Deck: Rhino set, Standard set, Bomb Scare set, Advanced Bomb Scare* set.

Add the expert set for expert and insane mode.
*Custom set included below

Setup:

  • Each player records their identity and chosen aspect in the campaign log. Players cannot switch identities during a campaign.
  • Standard: No special rules.
  • Expert: Place 1 acceleration token on The Break-In
  • Insane: Place 1 acceleration token on The Break-In. Deal each player one face down encounter card

Required Custom Set Print Files: Advanced Bomb Scare – To goal of this Advanced Modular set is to enhance the Bomb Scare modular set forcing the side scheme to explode more often. Feel free to use this in your regular games as well. Printable PDF’s available here:

If the players win:

  • Record this victory in the campaign log.
  • Each player adds Damaged Avengers Mansion to their deck. Record this in the campaign log under “Mission 1 Reward”.
  • Each player adds Avengers Mansion to their Restriction List. This card can not be used for the remainder of this campaign.
  • Proceed to Scenario #2: Rhino’s Return

If the players lose:

  • Record this loss in the campaign log.
  • Each player adds SHIELD Supplied Base to their deck. Record this in the campaign log under “Mission 1 Reward”.
  • Each player adds Avengers Mansion to their Restriction List. This card can not be used for the remainder of this campaign.
  • Proceed to Scenario #2: Rhino’s Return