MCM #50: In Honor Of Pumpkin Spice

Welcome to Marvel Champions Monthly: a fan podcast about the game Marvel Champions! Join Kennedy, Crimson, and Amerikano as we discuss the most basic of basic cards. Those boring grey ones.

MCM Match-up: Red Skull with Galactic Artifacts and Doomsday Chair

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Amerikano’s Tier List Substantiation

I wanted to write this as a follow up to our aspect tier list episode. I hope we made it clear that our respective rankings were not our overall power ranking or our “fun” rank for each hero.

So, I wanted to give you a glimpse into my personal ranking for “fun” (i.e., hierarchy of heroes that I choose to play). Remember: just like what I say on the cast, these are my opinions about which heroes are fun for me. They can’t be wrong 😊

D Tier (“Meh, I’d rather not” Tier):

Ms. Marvel – I get it. Ms. Marvel is a popular hero, and she really plays into constant flipping, which is unique to MC and can be fun for people. I just haven’t had a ton of fun playing her and thus, haven’t wanted to go back and figure her out.

Groot – You’ve probably heard me say “use health as a resource” on the cast. It doesn’t feel like Groot gets to utilize this because he’s constantly adding and removing growth counters, which makes is power level fluctuate.

Rocket Raccoon – I’m OK with heroes that rely on minions in the encounter deck to trigger their specials, but Rocket’s 15 just don’t do it for me.

Star-Lord – His 15 are expensive, which presses you to want to utilize his ability, “What could go wrong?” I don’t like playing heroic and Star-Lord edges me toward that direction.

C Tier (“You can convince me” Tier):

Black Panther – He’s powerful, but to me he’s monotonous. You want to (and probably will, eventually) get out all his signature upgrades. Once that happens, you’re just looking for Wakanda Forever. And chances are, you’ll probably find them easily because there are 5 in the deck.

Dr. Strange – Two reasons here: 1) my wife wants to play Strange whenever she plays. 2) His Invocation deck is fun, but extremely powerful. Like, ridiculously powerful.

Hawkeye – Similar to BP in that he’s sort of monotonous. Get out the Bow and (ideally) Quiver and he can take on some difficult villains.

Scarlet Witch – I waffled on C or B tier for her. Yes, she’s powerful, but her mystic arts come at a price. I enjoy that thematic aspect to her kit. The randomness of the effects isn’t the worst thing in the world but can definitely put a wrench in your plans. I’ve been known to not get along with the RNG gods.

B Tier (“Yeah, I’ll play that hero” Tier”):

She-Hulk – Since the core set, I’ve struggled to effectively play She-Hulk. But, she’s one that I keep coming back to – and keep getting excited to come back to.

Captain Marvel – Her ability for card draw makes her a pretty fun hero to pilot. She’s what I would call the “#1 enabler hero” in the game.

Black Widow – Doing more things during the Villain phase is always a good time.

Wasp – Two hero forms that are almost like two separate heroes to play – at least, you can build for a specific form and that’s fun.

Gamora – A fun solo hero because she’s very well rounded. Maybe not the splashiest, but still makes for a lot of fun when you can do “1 here and 1 there”.

Venom – Usually I’m using only his signature weapons upgrades, but with Hand Cannon and Sonic Rifle, there are some fun decks to explore with Venom.

A Tier (“I’ll for sure play thay hero” Tier):

Spider-Man – Yes, a “baseline” hero, but several different builds that work well and are enjoyable for me: Voltron Black Cat, Heavy Defense, and surprisingly, Hard Aggro.

Captain America – Shield Toss, while more powerful than I think it should be, is just a blast to play.

Thor – Thor’s reliability on minions is fine. His kit with the AOE is pretty fun and I cannot get over perfect theme of Hammer Throw with Mjolnir – still one of my favorite things to do in the game.

Ant-Man – Probably my favorite way to play Ant-Man is to get out all of the Army of Ants and just ping ping ping.

Quicksilver – His ability to burst to huge amounts of threat removal, damage and his shielding ability makes Quicksilver an exciting hero for me to play.

Spiderwoman – The unique combinations make Spiderwoman a blast – even if I’m not always diligent in creating new decks for her.

S Tier (“If no one else is choosing these, I will” Tier):

Iron Man – My main from the core box. Yes, you want to build up his suit, but you don’t need every piece to feel like you can do something. Also, once his suit is built, he can do a lot of little things which makes him versatile, but I don’t feel like his kit makes him overpowered.

Hulk – Alright, yes. I’ll admit that Hulk has some problems. But there are few things in MC that make me happier than exhausting Hulk, playing Hulk Smash to do 13 damage to the villain. And then seeing the look on your teammates faces when they realize how terrifying that would be for the villain.

Drax – My new main. I love this style of play. Berserker type characters speak to me. Taking multiple villain attacks in the first villain phase (in multiplayer or with an unfortunate treachery) ramp him up really quickly. That’s fun. Now he has an almost Spider-Sense (yes, I know that he must be attacked, and not just have an attack initiated against him).

There you have it. Let me know how much you disagree with my fun rankings. You can comment below or @ me on our Discord.

DOTW #10: Captain Marvel / Leadership

Deck of the Week is a miniseries from KennedyHawk on the MCM team. We are back at our core-set rebuilds this week with Captain Marvel / Leadership


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DOTW #9: Iron Man / Aggression

Deck of the Week is a miniseries from KennedyHawk on the MCM team. We are back at our core-set rebuilds this week with Iron Man / Aggression.


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MCM #49: Tears or Tierboards?

Welcome to Marvel Champions Monthly: a fan podcast about the game Marvel Champions! Join Kennedy, Attercop, Crimson and Amerikano as we rank the heroes from the Core Set through Venom in our preferred aspects. Will heroes fall where we want on our tierboard? Or will there be tears?

MCM Match-up: Klaw and Space Pirates!

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DOTW #8: Nebula / Leadership

Deck of the Week is a miniseries from KennedyHawk on the MCM team. We interrupt out planned core set revisit with a new hero pack drop – Nebula!


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DOTW #7: Black Panther Protection

Deck of the Week is a miniseries from KennedyHawk on the MCM team. After a break we are back with Deck of the Week for the next four weeks covering core set heroes with the new expanded cardpool! This week Black Panther / Protection!


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MCM #48: We Are Venom – Hero Pack Roundtable

Welcome to Marvel Champions Monthly: a fan podcast about the game Marvel Champions! Join Kennedy, Attercop, Crimson and Amerikano as we talk about the latest hero pack release – Agent Venom!

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MCM #47: Designer Dark Dimension – Legacy Games

Welcome to Marvel Champions Monthly: a fan podcast about the game Marvel Champions! Join Kennedy, Attercop, and Amerikano on this experimental episode as we theory craft hypothetical variants for future Champions expansions. This episodes topic: Legacy Games.

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Mad Titan’s Shadow Spoiler Double Feature!

Hey all,

Courtesy of our friends at FFG we have been provided with a spoiler card or actually two to show for the upcoming Mad Titan’s Shadow release. We are very appreciative of the chance to play these spoilers so we were determined to find a fun way to present them to you all. I hope this isn’t trolling the audience too much but we’ve come up with a Top 5 list. The Top 5 ways a Determined player can Troll their teammates.

Yes, Marvel Champions is a co-op game but a lot of use like to clown each other especially against villains who allow it. Both of our spoiler cards have some great meme potential. Let’s look at some of the best ways to troll your fellow players.

5. Ignore optional triggers – regardless of common sense – but always for your own cool combo.

5. Ignore optional triggers – regardless of common sense – but always for your own cool combo.

Let’s get right to the spoilers. One of the cards we have to present is Determination. a new Justice resource. I hope we get one of these for each aspect!

This card contains an optional effect. I love getting my combos to work sometimes at the determent to the team. We had a particularly troll-full on theme Guardians game a few weeks back where Rocket kept killing minions in front of Venom (who was running a ton of aggression/minion tech) which led to a ton of dead cards in his hand. But oh so much card draw for the trash panda. This card is very strong and is sure to help a ton of Justice decks. You’ll be spending this prior to an effect going off so you can use it to help set up Clear the Area and other shenanigans. This threat removal gets around Patrol but not Crisis icons!

4. Steal allies from each other’s discard

4. Steal allies from each other’s discard

There’s nothing quite like some good old core-set grief. One of my favorite moves as Leadership Iron Man is to steal Shuri from Black Panthers discard to get my tech upgrades going. Bonus points if this is just before T’Challa shuffles as you can now use Shuri over and over while they wait to shuffle her back in. No doubt – Make the Call can be super mean! There are some pro allies to steal: Shuri, Captain Marvel, Nick Fury all come to mind. It can be incredibly frustrating when this happens but often it’s for the greater good.

3. lol Hulk

3. Grief players with an energy-Hulk ally deck

Speaking of the core set. Let’s not forgot the first grief ally in the game. Hulk! I remember the first time I thought it was cute to run Hulk with a ton of energy resources to wipe out fields of Ultron Drones. I also remember killing many other heroes and allies along the way. You can make a totally silly Hulk deck focused on Hulk AOE. Just don’t bring it to my table at Gencon!

2. Heal the villain with First Aid

2. Heal the villain with First Aid

Fun fact – First aid allows players to heal the villain or minions in play. Why would you want to? Good question? Maybe someones about the eliminate a minion but you want them to top. Request and action and heal that Sandman to full health! Maybe you want to grind it out against Taskmaster to get all those kidnapped allies – but you can’t apply your status conditions without dealing some damage (e.g. Sonic Arrow). No problem, heal that villain and bring out your inner Punisher! Especially fun when players are low on health and could use the aid better!

1. Troll with the Troll
  1. Troll with a real troll!

Finally our other spoiler card. Pip the Troll.

While Adam’s signature ally doesn’t support an amazing body (1/1/2 stat line). He has an amazing cost and some out of this world abilities! First Pip comes in with a tough status card. He also comes in during the villain phase. So you can not only draw into him but throw him on the table to block with his tough card without fear of something else removing it. You can troll your fellow heroes so hard with this card. AND YOU SHOULD – he’s a troll after all. Scenario: Thanos attacks a hero with a base 4-7 ATK (we assume) you have the option to play Pip but no one needs to know. Then – you realize a lone Hydra Bomber could defeat your Protection Player friend, simply throw Pip down to block that Hydra bomber and see their reaction (it’s sure to be pleasant). Pip is one of the strongest signature allies in the game and is good news for design going forward. Powerful allies with unique abilities are some of my favorite parts of Marvel Champions and I hope we continue to see allies made with neat unique abilities. We wanted to get these spoilers out to the community ASAP but you can bet we will discuss them both in our next MCM episode!

Sadly – Red Skull himself – hacked into our e-mail servers and was releasing puzzle pieces for this spoiler all day on discord. A dedicated crew on the discord today was able to decipher Pip’s ability and identity even with Determination puzzle pieces thrown in the mix. Special shout-out to Snuggles who was piecing it all together. You can see the gears turning in the image below!